The cabin at the edge of the world

I am preparing for a short stay quite soon, in a special place, hidden in plain view. Shooting, thinking, writing and working. Here is a little taste.

Cabin at the edge

The cabin that sits

Lookout

at the edge

Cabin2

of the world

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Meaningful landscapes: spatial narrative, pilgrimage and location based media

Abstract below for my upcoming paper at ISEA 2011 in Istanbul- “Meaningful Landscapes”- and the possible relationships between pilgrimage practices, spatial narrative and location based media.

A range of recent location based media projects and practices involve navigating landscapes layered or augmented with personal, social or historical meaning. In what ways do they echo and intersect with older cultural practices involving spatialised narrative and the walking of a meaningful landscape – the practice of pilgrimage? This paper will explore pilgrimage as a form of spatial narrative, in both European and Asian culture, and the ways in which earlier notions of walking a meaningful landscape might inform emerging location based and augmented reality practices. The paper will draw upon a range of walked, pilgrimage-style experiences, including the 88 Temple Buddhist pilgrimage on the Japanese island of Shikoku, and more secular practices describing journeys to sites of collective / cultural significance, as well as make reference to selected work-in-progress materials from Heyward’s current creative work, Pilgrim.

With the enormous rise in uptake of iPhone and Android enabled phones over the last eighteen months, increasingly museums and other cultural institutions are seeking to bring cultural contents to mobile audiences in meaningful ways. Easily accessible mobile apps such as Layar and Junaio readily allow virtual annotation of the environment, however, issues of engagement and motivation can be problematic for both practitioners and audiences. While FourSquare and SCVNGR utilise challenge and reward models to maximise audience participation, religious and secular pilgrimage practices across many cultures continue to engage people in complex and challenging conceptual and physical journeys, taking place across extended periods of time, and traversing considerable geographic spaces. This paper explores spatialised, walked narrative in location based media and in pilgrimage practice, and the potential intersections, echoes and challenges that artists and cultural practitioners might encounter in developing locative and augmented media projects.

Click here for the full conference paper:

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Evoke : independent digital publishing house and writer’s community

For some time I’ve been mulling over the future of literature in the digital era; and the emerging possibilities for independent publishers with innovative approaches to textual formats, publishing models and writing communities. Evoke is my model for an independent digital publishing house and writing community. First pitch, XMediaLab 2011 Global Media Ideas. More

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Re-Enchantment online documentary

Megan acted as Project Consultant on Sarah Gibson’s extensive, lush online documentary Re-Enchantment; launched in March on the ABC’s website and screening on ABC2. Re-Enchantment explores our ongoing cultural fascination with fairytales; and the deeper meanings hidden within them. Re-Enchantment was written, directed and developed by filmmaker and UTS academic Sarah Gibson; produced by Sue Maslin; and funded by Screen Australia, Film Victoria and UTS. http://www.abc.net.au/tv/re-enchantment/

re-enchantment image

Re-Enchantment: An immersive journey into the hidden meanings of fairytales

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Notes for Walking: proposed new artwork

Notes for Walking is a proposed new locative artwork and spatial narrative, an intimate and reflective exploration of a specific landscape, using mobile phones and location based technologies. Taking the poetic, haiku-like instructions of Japanese Buddhist pilgrimage as a conceptual starting point; Notes for Walking will involve people gathering and following a set of image, text and video notes as they traverse the landscape; as if they are picking up the fragments of a notebook which has split apart and scattered its pages across the ground. Using mobile phones to access the fragments within an augmented environment; people will experience the real world overlaid with questions, longings, musings, and instructions; like a monk following the notes of an artist, or a poet following the trail of a sadhu.

Notes for Walking will draw upon the geography, the natural world, and our place within it, exploring the unexpected joys, discoveries and liminal zones embedded within everyday life, and the landscapes we move through. It will lead us into a re-examination of the real world and the spaces we traverse, re-engaging with the world that is before our eyes, and beneath our feet.

More

 

Notes for Walking locative artwork / spatial narrative by Megan Heyward

Notes for Walking : locative artwork / spatial narrative by Megan Heyward

 

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of day, of night: analysed in article on hypertext fiction

of day, of night is analysed at length in Hans K. Rustad’s online essay, “A Four-Sided Model for Hypertext Fiction”, in Hyperrhiz.06 Special issue, Visionary Landscapes, Spring 2009. Stumbled upon it it by chance. It’s very gratifying to find people engaging so thoughtfully with hypertext and electronic literature, and with my own work. The full essay is available here:- http://www.hyperrhiz.net/hyperrhiz06/19-essays/80-a-four-sided-model

“In Of day, of night Heyward takes advantage of technological affordances, including hypertext technology, in a manner which does not conflict with or go at the expense of important aspects in the reading process, such as genre recognition and the experience of coherence….The narrative fiction genre is extended and adapted to new media, because Of day, of night shows how narrative fiction might be in digital media, and how the genre narrative fiction can utilise digital technological affordances without risking the loss of narrative qualities

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of day, of night: interactive narrative / electronic hypertext

“of day, of night” ( 2002) is a major interactive narrative/ electronic hypertext operating at the intersection of narrative and interactive forms. Integrating video, audio, stills, textual and interactive components, it has been recognised for its rich visual and aural landscapes, strong narrative, and innovative fusion of filmic, textual and audio elements. It has been widely exhibited internationally (including Australia, Japan, USA, Europe), and won high commendations in significant new media awards (Festival Awards for Literature, AIMIA Awards). It is published by US hypertext publisher, Eastgate Systems. http://www.eastgate.com/catalog/OfDayOfNight.html

In “of day, of night”, users traverse a storyworld where a woman has lost the ability to dream. She sets a series of creative tasks in order to start dreaming again- finding and collecting objects, imagining their histories, rearranging the objects. Objects, memories and imagined histories collide in the dreams that emerge. More

northeast

of day, of night: hope lies to the northeast

of day of night still

of day, of night: a map of sorts, an handful of objects, a problem with dreaming

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Cleanse

Cleanse is a video and audio installation developed as part of the Centre for Media Arts Innovation Memory Flows exhibition. Funded by the Australia Council, and exhibited on the riverfront at Newington Armory to over 2,700 visitors in May/ June 2010, Memory Flows features the work of 20 media artists examining Australia’s complex relationship with rivers. In Cleanse, peaceful river scenes give way to unease, as increasingly disturbing memories of growing up near the Parramatta river are evoked, and contentious histories are revealed. More…

Cleanse_Heyward still 4

Heyward "Cleanse" video still, 2010

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Pilgrim: walked narrative and landscapes of meaning in locative media

 

Pilgrim is the title of my Doctorate of Creative Arts, a creative and academic project exploring spatialised narrative, practices of walking landscape, and how this may resonate with locative media, particularly works revealing location based histories. What do earlier practices involving walking in landscapes of meaning reveal about contemporary mobile and locative media practices. More...

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Traces: stories written upon this town

“traces” is an original digital media work for mobiles commissioned by d’Lux Media Arts

traces image

traces: stories written upon this town

for the d’Art 05 Mobile Journeys national media arts exhibition at the Sydney Opera House Exhibition Hall. “traces” is a creative work for mobile phones exploring relationships of people, memory, history and place, in which iconic Sydney sites reveal layers of personal and cultural history. An experiment in the fusion of video documentary and emerging social media forms using the internet and mobile phones, “traces” was later exhibited at the Telstra Adelaide Festival Media State program in March 2006. In June 2007, traces was invited into the international program of the Pocket Film Festival at the Centre Pompidou, Paris. In it, a range of iconic Sydney locations reveal intimate secrets and shared moments. http://www.dlux.org.au/mobilejourneys/meganhayward.html

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